San Marcos Youth Soccer
P.O. Box 627
San Marcos, CA 92079
Make checks payable to SMYS and mail to:
P.O. Box 627
San Marcos, CA. 92079
Please include team name and division on your check. Upon receipt of your application and payment, you will be notified from the tournament director on the status of your acceptance.
Space is limited to 6 teams per bracket so register early. Registration closes on August 17th. Schedules will be posted on August 22nd.
San Marcos Youth Soccer
The following rules have been designed to ensure fair play for all participants. Each player is expected to understand these rules prior to their participation in the tournament. Any questions concerning these rules should be directed to the tournament director.
Number of Players:
Six is the maximum number of players on a team: three field players and three substitutes.
Players may play on only one team.
There are no goalkeepers in 3v3.
All players must wear shin guards. Any player without shin guards will not be allowed to play.
San Marcos Youth Soccer will supply game balls and pinneys (if necessary).
The playing field is approx.35 yards long by 25 yards wide (subject to change).
The goals are three feet high and four feet wide.
The Goal Arc:
The goal arc is a ten foot radius located directly in front of the goal. Players may play the ball while in the arc but cannot score or prevent a goal from within the arc.
A goal may be scored only from a touch by either team within a team’s offensive half of the field. The ball must be completely on the offensive half of the field and cannot be touching the mid-line (Example: kick-off).
The game shall consist of one 20-minute period. A coin toss will determine direction and possession before the start of the game. Games tied after regulation play shall end in a tie, except in the playoffs. There are no timeouts and the Game Clock does not stop in 3v3 games. The referee has the official time on the field and holds the right to take necessary action if he/she feels that a team is delaying the game. The referee has the authority to end the game when a team gains a 6-goal advantage.
Substitutions may be made during dead-ball situations regardless of possession. Teams must gain the referee’s attention and players must enter and exit at mid-field.
Sliding and Slide Tackling:
Players may slide but may not slide tackle. No contact with another player is permitted when sliding.
The kickoff may be taken in any direction. A goal cannot be scored from a kick off.
The ball shall be kicked into play from the sideline instead of thrown in. The ball is considered in play when the ball has completely entered the field.
In all restarts, defending players must stand at least three yards away from the ball. If the restart is within three yards of the arc, the ball shall be played three yards from the arc in line with the direction of play prior to the penalty.
Direct & Indirect Kicks:
All restarts (kick-ins, kick-offs, free kicks) are indirect with the exception of corner and penalty kicks.
Goal kicks may be taken from any point of the goal line. This is an indirect kick.
Penalty kicks are direct kicks taken from the center of the mid-line with all players (on both teams) behind the mid-line. Penalty kicks are not live balls. If a goal is not scored, the defensive team obtains possession with a goal kick. A penalty kick will be awarded if, in the referee’s opinion, a scoring opportunity was denied by a defensive player.
Delay of Game:
Any player may be cautioned with a yellow card if it is deemed by the referee that the player is intentionally wasting time .e.g.: if a player intentionally kicks the ball long distances away from the playing field in order to waste time.
Points will be awarded as follows:
Ties between two teams will be broken by:
Shall consist of a 5-minute “golden goal” overtime period with a coin toss to decide kick-off/direction. The first team to score in overtime is the winner. If no team has scored in the 5-minute overtime, the winner shall be decided in a shootout with a coin toss to decide team kicking order. The three players from each team remaining on the field at the end of the overtime period will be the only players to kick for their team. The remaining three field players after overtime regulation will rotate, alternating teams with each kick. The first round of shootouts will consist of each player kicking once (round of 3 players shooting per team). The team with the most goals after the first round will be considered the winner. If the score remains tied after the first round of penalty kicks, the same 3 players will alternate in the same order in a sudden death penalty kick format until one team scores unanswered. If one team has received a red card during the game and finishes with 2 players on the field, a remaining roster player (other than the red carded player) must be chosen to kick in the rotation of penalty kicks. If the red-carded player is the last remaining roster player, one of the two field players must kick twice.
Cautioned Players (Yellow Card):
Players that receive two yellow cards in one game will result in a red card. (Please see red card rule). Any player accumulating three yellow cards during a tournament will automatically be suspended for their next game (no exceptions).
Player Ejection (Red Card):
Referees have the right to eject a player or coach from the game for continual disobedience or as a result of an incident that warrants sending off. The team may then continue with their remaining players, however, if the player receiving the red card was on the field of play, the team must complete the entire game shorthanded. The player receiving the red card will automatically be suspended for their next game (no exceptions). Players or coaches that are red carded must leave the immediate playing area, including the fan and team areas. If the player delays or refuses to leave, the game will be forfeited in favor of opposing team (regardless of the score at the time of the incident).
**If players are red carded for fighting, they will be ejected from the tournament and are subject to removal from the facility for the duration of the event.
A forfeited game is scored as a 6-0 win for the team that is present if their opponent does not report for their match by 5 minutes past the scheduled start time.